Old Mine Phone

Markus pichler phone 01
Markus pichler phone 03
Markus pichler phone 04
Markus pichler phone 08
Markus pichler phone animated
Markus pichler phone 07
Markus pichler phone 05
Markus pichler phone 06
Markus pichler reference

Old Mine Phone

Blocked out the Base Model in Maya
Used ZBrush for the Final High Poly Model
Back in Maya I created the Low Poly (based on the block out)
Normal Map baking and rendering in Toolbag
Texturing in Substance Painter