Tomb

Tomb - Teaser

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Assets

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Wireframe

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Trim Sheet 1

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Trim Sheet 2

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Texture maps for relief

Markus pichler mayantomb conceptart version02

Concept

Tomb

This scene was created by me during the mentorship with Billy Matjiunis from The Mentor Coalition.
Here is a link to my workflow:
https://www.artstation.com/markus91/blog/wvY4/creating-environments-efficiently-through-iterations-and-trim-sheets

The texture of the gras ground and the moss texture were downloaded from Substance Source. The grass, ivy and some dirt/blood stains were textures from "textures.com". The relief material was created by me, but I used a black/white image from the internet to use it as a height map.

Everything else (models, textures/materials, vertex painting, scene composition) was created by me, Billy from the Mentor Coalition guided me through the process.

(The music in the video is from Shadow of the Tomb Raider - All rights belongs to their respective owners. Music composed by Brian D'Oliveira)