Tomb

Markus pichler tomb

Shot 01

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Shot 02

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Shot 03

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Shot 04

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Shot 05

Tomb - Teaser

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Assets

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Wireframe

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Trim Sheet 1

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Trim Sheet 2

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Texture maps for relief

Markus pichler mayantomb conceptart version02

Concept (used Maya, Toolbag and Photoshop)

Tomb

This scene was created by me during the mentorship with Billy Matjiunis from The Mentor Coalition.
Here is a link to my workflow:
https://www.artstation.com/markus91/blog/wvY4/creating-environments-efficiently-through-iterations-and-trim-sheets

The texture of the gras ground and the moss texture were downloaded from Substance Source. The grass, ivy and some dirt/blood stains were textures from "textures.com". The relief material was created by me, but I used a black/white image from the internet to use it as a height map.

Everything else (models, textures/materials, vertex painting, scene composition) was created by me, Billy from the Mentor Coalition guided me through the process.

(The music in the video is from Shadow of the Tomb Raider - All rights belongs to their respective owners. Music composed by Brian D'Oliveira)