Stylized Dungeon

Markus pichler dungeon presentationzeichenflache 1 kopie 3
Markus pichler dungeon presentationzeichenflache 1 kopie 5
Markus pichler dungeon presentationzeichenflache 1
Markus pichler dungeon presentationzeichenflache 1 kopie
Markus pichler dungeon presentationzeichenflache 1 kopie 2
Markus pichler dungeon presentationzeichenflache 1 kopie 4
Markus pichler dungeon presentationzeichenflache 1 kopie 6

Stylized Dungeon Teaser

Markus pichler barrel render
Markus pichler render
Markus pichler pillar presentationzeichenflache 1
Markus pichler markus pichler sculpt tileable
Markus pichler mat1
Markus pichler mat2
Markus pichler mat3

Stylized Dungeon

I finally finished my Stylized Dungeon Project (originally by Tobias Koepp/3dMotive)

I blocked out everything in Maya and created the rough composition. Then I got into more detail on every asset and created UV's.
Then I sculpted a high poly mesh in ZBrush for every prop. In Toolbag I baked Texture Maps, these maps are used in Substance Painter to use generators for texturing. For the Floor the Stone Wall and the Wooden Wall I created tileable textures with ZBrush, used the height map to create a normal map in XNormal and finally rendered the scene in Toolbag.

Instead of hand painting everything (just albedo and normals) I created PBR-Materials (Metallic/Roughness Worfklow), since I am more comfortable with this style.